Gold Pieces gladly accepted. Bartering only if you’ve got something truly enchanted.
Choose an unlocked avatar
Appearance only
Your choice stays as you level up
Open Avatar Taberna in the store to browse pictures of the avatars available for your character class and avatar gender.
Choose any avatar from level 1 through your current level, up to the available level-36 artwork.
You can change your current avatar and even return to it later. Each change costs 200 GP,
charged only when you press Buy. Browsing or closing the picker costs nothing.
Your chosen look appears on your dashboard and in Village Square and stays selected as you gain levels.
You keep your actual level, XP, stats and powers. To switch looks again, return to Avatar Taberna for another 200 GP change.
Caveat Emptor Merchant Bond
500 GP · 14 days · 3% per 14-day game term
Lend Magnus Pactum 500 GP for 14 days. Your principal is returned at maturity. Earn 15 GP interest if your classroom completes at least two paid store purchases during your term.
Your own purchases, Coming Soon and paid Wheel spins count. Buying a bond does not count. Each qualifying sale can support several overlapping bonds in the same classroom. Purchases before your investment or at/after its maturity do not count.
At maturity: two or more qualifying purchases returns 515 GP to your wallet; fewer than two returns 500 GP. This classroom bond risks its interest only. Real corporate bonds can also lose principal.
One active Merchant Bond per student. No early withdrawal, store discounts, T-bill bonuses or Time Bend. You may hold a T-bill at the same time. Payout is automatic, checked every 15 minutes or when you open your bond status.
Think before spending: two Coming Soon purchases cost 6 GP in total. A 15 GP interest payment minus that spending leaves a 9 GP net gain. Supporting a business has a cost!
These are accelerated classroom game rates, not real-world investment rates. Compare principal, term, interest, fees and risk before choosing an investment.
One-time use
Timetable change
Gamemaster approval
The buyer may use this power for a one-time rearrangement of lesson time. Need English first and Geography later?
Want Writing today and Rotations tomorrow? Negotiate your rule with the Gamemaster before purchase to ensure it is possible.
600 GP base cost
+ 200–2000 GP to player
Must have crystals to activate
Use this power to make a one-time sale and use of any power you or another player owns at the same level as you.
Negotiate the power, cost, and activation details first. Once agreed, the owner of the power activates it on behalf of the purchaser.
Spin once
Match payout: 1000 / 1250 / 2500 GP
Miss = nothing
Each spin costs 100 GP. A standard crystal match pays 1,000 GP, an uncommon crystal match pays 1,250 GP, and a rare Chaos Core match pays 2,500 GP. No match means no payout and the 100 GP deposit is lost.
With the current 18 crystals, matching is a 1 in 18 chance. Receiving and matching a particular crystal, including Chaos Core, is a 1 in 324 chance. Each spin is independent: previous results do not improve your odds.
AI use allowed
No AI checker
Still graded
Buy this power to let AI do your assignment. Your teacher will not use the AI checker on your assignment,
but it will still be graded, so you had better read it first and make sure it is actually good. Check with your teacher before purchasing.
Partner required
Individual assignment teamwork
Unlock the power of teamwork. This power lets you team up with another player on an individual assignment.
Just make sure your partner agrees before you make the purchase.
Mana restock
Beautiful mage bag included
Did you run out of power? Purchase a special power crystal to restock your mana and give yourself the boost you need.
Only 180 GP for a crystal packaged in a beautiful mage crystal tube.
One period free
Once per class per week
Monday–Friday · Resets Monday
Not for special activities
Need the ultimate break? Purchase your freedom for one period. You and your HeroClass mates get a free time away from a regular lesson.
Only one student may purchase Freedom Power for the whole class each week, Monday–Friday. Once anyone buys it, the class must wait until the following Monday to buy it again.
Freedom Power may be used for other work or no work at all, but does not apply to other classes or special activities, and normal recess rules still apply.
Random player swap
At least 100 XP bonus
Immune to Teleport
Fancy stepping into someone else’s shoes? For 3 Crystals and 333 GP, you randomly swap Crystals and Hearts with another player.
You may gain more, or lose some, but you always receive at least 100 XP as a bonus. You can only receive up to your class maximum.
Redo random events
Redo random name or group picks
Don’t like the Random Event of the Day? Didn’t want your name or group randomly picked?
Buy The Planner and you get a redo on any use of anything randomly chosen.
Reward: 1500 XP
Instant advancement
Looking to take your adventure to the next stage? The Level Up power grants an instant 1500 XP,
pushing you closer to new abilities and a higher rank. Secure your advantage before your rivals do.
One-time per game year
Class + gender change
XP and Level stay
Tired of your current path? For a steep price, transform into any character class and gender of your choice:
Mage, Healer, or Guardian. Your XP and Level remain intact, but your abilities, role, and maximum stats will change accordingly.
This transformation is permanent and cannot be undone.
Use before end of Thursday
Only one player per week
Must submit 1 original question
Override the weekly class vote and choose any review method for the week:
Kahoot, Quizizz, Jeopardy, Gimkit, or Blooket.
Only one player may use this each week, first come first served, and the user must also submit one original question for the review game.
Retry 1 assignment
Strategic redo
Sometimes the battle doesn’t go your way. The Tactician grants the rare power to retry any one assignment of your choice,
letting you improve your standing and rewrite the outcome.
Use before Review of the Week
Success doubles GP reward
Failure forfeits cost
Stake your fortune on victory. If you place first in Kahoot, finish top 5 in Gimkit, Quizizz, or Blooket,
or lead your team to glory in Jeopardy, your GP reward is doubled. Fall short, and your investment is forfeit.
Will you cross the Rubicon?