Chronicle II
Quest 1: An Unexpected Welcome
The party follows the river’s path into new territory and discovers that not every welcome is as safe as it first appears.
Begin Quest 1
Quest 2: A Race to the Top
The heroes are forced upward through dangerous ground as the clues begin pointing toward something hidden above them.
Begin Quest 2
Quest 3: A Call to Service
An official message draws Anderix from his workshop and into the cold machinery of the Mechanum Ascendancy.
Begin Quest 3
Quest 4: The Sylvan Watch Is Rising
In a Helion villa, Delrona turns stolen knowledge and whispered financial intelligence into weapons against the Crestrealms.
Begin Quest 4
Quest 5: The Arrival
A sail-less Mechanum ship arrives carrying Anderix, strange machinery and a decision that may change far more than his journey.
Begin Quest 5
Quest 6: Redirection
Inside a crowded harbour pub, ancient machinery, a failing Heartwell and an impossible message force Anderix to reconsider his orders.
Begin Quest 6