What Are Players Saying?
The 2025 school year was the first full year of the game in its expanded form. Systems were changing, new ideas were being tested, and players were learning the world as it grew around them. What follows is a curated collection of advice and reflections based on comments from that first year of Grade 7 players.
Some students focused on class strategy. Others cared about earning gold, leveling up fast, choosing the best class, or surviving Mr. Watts’ occasional economic mischief. Their exact words have been lightly edited for clarity, but their opinions, tactics, and dramatic overconfidence remain gloriously intact.
Tips from the First Year of Players
Don’t spend all your gold early on tests and shortcuts. Save some for end-of-year rewards and special events. Several players said their biggest regret was realizing too late that GP mattered much more near the end.
Invest early. Multiple players recommended learning the crystal market quickly, buying when prices were low, selling carefully, and not assuming the market would behave sensibly just because that would be convenient.
Healers were repeatedly praised as one of the fastest classes for leveling up. Veteran players said that helping teammates consistently and using healing powers well could lead to huge XP gains over time.
A strong group of players argued that Mage was the most flexible and fun class, especially for students who liked strategy, powers, and clever ways to gain an advantage during tests and assignments.
Opinions on Guardians were… spirited. Some players warned against choosing them, while others insisted that Guardians could become extremely powerful if they protected teammates often and played the long game properly.
Do quests early. That advice came up again and again. Students who completed quests consistently said they leveled faster, unlocked stronger powers, and had more options later in the year.
Several players discovered that paying close attention had its rewards. Finding spelling mistakes, errors, or little slips in classroom materials could turn into easy XP. Apparently proofreading is a combat skill now.
Keep your GP safe. Students strongly recommended using the bank regularly, especially if classroom taxes, surprise events, or questionable decisions were likely to strike at any moment.
The Wheel of Destiny inspired very little trust. Veteran players repeatedly warned that gambling large amounts of GP on tiny odds was usually not a winning strategy unless your definition of “winning” includes regret.
Help your table group. Players noticed that supporting teammates often paid off twice: once in XP or power use, and again when those same teammates helped you later. Heroic, practical, and slightly self-interested. Perfect.
One of the smartest bits of advice was to focus more on XP early in the year, then shift toward GP later. In other words: build your character first, build your fortune second.
Players agreed on one thing with unusual passion: powers that sound amazing can also drain your resources faster than expected. Several veterans specifically warned future players not to burn through their gold too casually just because a power looked funny or dramatic in the moment.
Buy low, sell smart, and pay attention before the weekend. Some students swore by blue crystals, others chased red crystals, and a few appeared to build their entire financial philosophy around chaos and confidence.
Future players were told to choose a class based on how they actually work as students. Want steady support and rapid progression? Try Healer. Like clever plays and flexible powers? Mage. Want durability and high-impact protection? Guardian might be your path.
Some students emphasized that different classes shine in different academic situations. A class that seems weaker early might become extremely useful later depending on your tests, projects, strategy, and timing.
If you have extra money you do not need right away, long-term saving tools can help. A few players recommended putting spare GP somewhere safe instead of letting it sit around waiting to be wasted.
A final word from the first year: the game rewards attention, teamwork, planning, and a little boldness. It also occasionally rewards chaos, but that seems less advisable as a life philosophy.
Carpe Diem.