HeroClass is built from connected systems that help students grow, cooperate, make choices, and feel part of a living classroom world.
Each HeroClass feature can stand on its own, but the real magic happens when they connect. Roles support powers. Powers support teams. Teams interact with the economy. The whole system becomes a classroom world students care about.
Students become Guardians, Healers, or Mages. Each role has its own identity, strengths, and purpose within the team.
Students unlock abilities based on their role. Powers create real classroom choices, teamwork, strategy, and meaningful outcomes.
Students belong to teams with shared identity, progress, and story. Crestrealms give groups a visual and narrative place in the world.
Gold Pieces give students a resource to earn, save, spend, and manage. The economy adds planning, trade-offs, and long-term thinking.
Students can deposit, withdraw, save, and invest through the Bank system. It introduces delayed rewards, planning, and financial decision-making.
A living classroom market where students trade, save, and take risks.
Students spend Gold Pieces on powers that create real classroom choices, trade-offs, and strategic decisions.
Optional mini-games add energy, variety, and friendly competition while still connecting back to classroom rewards and participation.
Teachers can manage classes, students, teams, settings, events, rewards, and classroom tools from one control centre.
HeroClass can begin simply with roles, teams, and points. Over time, teachers can open deeper systems such as powers, banking, the store, mini-games, and market-style choices.
That means the game can stay manageable at the start and become richer as the class becomes ready for more.
Daily Events are one of the most important parts of HeroClass, so they have their own page. They bring surprise, urgency, teamwork, and story into the classroom day.
Explore Daily Events