HeroClass gives teachers the controls they need to manage students, teams, powers, resources, settings, and classroom events without needing to chase ten different screens.
HeroClass can become a deep classroom world, but the teacher dashboard is designed to keep that depth manageable. Teachers can view students, adjust resources, organize teams, open classroom tools, and control which systems are active.
The goal is simple: give students a rich experience while giving teachers clear control. Because apparently teachers already have enough chaos without needing a second job as a medieval database administrator.
The teacher dashboard shows the selected class, student list, search and filters, quick stat adjustments, password tools, and a live feed of student activity across the top of the screen.
Student actions appear in a live feed at the top of the page, giving teachers a quick sense of what is happening without digging through records.
Teachers can search by name or gamer tag, filter by group, and quickly find the student they need.
Common changes such as adding XP, Health, Crystals, or Gold Pieces can be made quickly from the dashboard.
Student identity, class, level, team, resources, and tools are kept together so teachers are not hunting through menus.
The Teams page helps teachers assign students, rename teams, balance roles, and make bulk adjustments. This is especially useful once students are using powers that depend on teamwork and class balance.
HeroClass is flexible. Teachers can control major modules like the Bank, KCE, and Store, and can also enable or disable specific powers and store items. This allows each classroom to use the right amount of complexity at the right time.
HeroClass includes teacher-controlled tools for common classroom moments: choosing students, making teams, running timers, launching daily events, assigning pledges, and viewing the class feed.
Choose students fairly for participation, questions, or classroom routines.
Pick teams for challenges, activities, or class events without the usual negotiation circus.
Launch the daily world event and give the class a shared moment to react to.
Assign and track consequences when students fall in the game world.
View a record of student actions, rewards, adjustments, and major moments.
Open big-screen timers for races, activities, transitions, or classroom challenges.
A classroom game only works if the teacher can actually manage it. HeroClass gives students a layered experience, but the tools are designed so the teacher can keep the system clear, fair, and under control.
Students experience teams, resources, choices, powers, economy systems, events, and consequences. Teachers manage those systems from clear screens with practical controls.